
Fredosor.com
Solitary Navigation in Space
Cyberspace offers unlimited possibilities. Only your own imagination sets the limits of what you can achieve. In cyberspace you encounter few of the restrictions that may frustrate your physical life. When you enter cyberspace, you open the door to complete immersion in your mental life – leaving your physical life behind (allowing it to disturb your mental life only in times of organic physical needs like food and digestion processes).
Life in cyberspace recreates life in physical space. However, it does so by removing all the obstacles you encounter in physical life. Cybergames enact wars with hitherto unseen weapons, with human capacities surpassing anything seen in physical life. Cybercommunities are created on the basis of known elements and building blocks, but they give you a point of departure where none of the injustices of physical life are built in. Your physical appearance, your family heritage, education and social position are all neutral in comparison with the others you meet in those communities.
Cybercommunities have numerous forms, and they are created at a pace nobody can keep track of. You trace those communities that deal with subjects you are interested in, and you are in total ignorance of those communities engaged in subjects you ignore.
The mistakes you make in cyberspace are generally not irreversible. You will always get the chance of a fresh start. However, some of the mistakes you make in cyberspace may come back to haunt you in physical space. There are links between cyberspace and physical space that you need to be aware of. If you ignore them, it will be at the risk of being caught up by the forces of the physical world and taken away from your cyberworld.
The attraction of cyberspace is its open door to imaginary worlds and to information about any subject you feel the need to explore. It does not have the inconvenience of forcing you to confront other human beings, with all the psychological complications that entails. You are free to build up an imaginary life style and cast yourself into roles and possessions according to your dreams.
This dream-life is real in the sense that you live it through your mental awareness and for many people this mental life is reality itself. Many forms of life are meta-lifestyles, in the sense that you live your life through a medium. Just as an author lives through his or her books, a musician through his music, an artist through the creation of his artworks, the cyberperson lives his life through the world he creates in cyberspace.
A cyberperson will experience nature through pictures or films of nature found or created by himself in cyberspace. In a few minutes he will be capable of experiencing nature scenes from all over the world, in the most different natural contexts. A museum visitor will experience nature through the eyes and perceptions of the artists that are exposed in that museum. A person walking in a forest will experience nature as it can be seen in the part of the forest where he is walking. The latter person is the only one having what one might call a direct experience of nature. However, nobody can say which of those experiences are the most real or the strongest, in the sense of having the strongest mental impact. Virtual reality is no less real than physical reality, it is only a different reality. The least real of all are possibly the reality shows on TV.
Life in cyberspace recreates life in physical space. However, it does so by removing all the obstacles you encounter in physical life. Cybergames enact wars with hitherto unseen weapons, with human capacities surpassing anything seen in physical life. Cybercommunities are created on the basis of known elements and building blocks, but they give you a point of departure where none of the injustices of physical life are built in. Your physical appearance, your family heritage, education and social position are all neutral in comparison with the others you meet in those communities.
Cybercommunities have numerous forms, and they are created at a pace nobody can keep track of. You trace those communities that deal with subjects you are interested in, and you are in total ignorance of those communities engaged in subjects you ignore.
The mistakes you make in cyberspace are generally not irreversible. You will always get the chance of a fresh start. However, some of the mistakes you make in cyberspace may come back to haunt you in physical space. There are links between cyberspace and physical space that you need to be aware of. If you ignore them, it will be at the risk of being caught up by the forces of the physical world and taken away from your cyberworld.
The attraction of cyberspace is its open door to imaginary worlds and to information about any subject you feel the need to explore. It does not have the inconvenience of forcing you to confront other human beings, with all the psychological complications that entails. You are free to build up an imaginary life style and cast yourself into roles and possessions according to your dreams.
This dream-life is real in the sense that you live it through your mental awareness and for many people this mental life is reality itself. Many forms of life are meta-lifestyles, in the sense that you live your life through a medium. Just as an author lives through his or her books, a musician through his music, an artist through the creation of his artworks, the cyberperson lives his life through the world he creates in cyberspace.
A cyberperson will experience nature through pictures or films of nature found or created by himself in cyberspace. In a few minutes he will be capable of experiencing nature scenes from all over the world, in the most different natural contexts. A museum visitor will experience nature through the eyes and perceptions of the artists that are exposed in that museum. A person walking in a forest will experience nature as it can be seen in the part of the forest where he is walking. The latter person is the only one having what one might call a direct experience of nature. However, nobody can say which of those experiences are the most real or the strongest, in the sense of having the strongest mental impact. Virtual reality is no less real than physical reality, it is only a different reality. The least real of all are possibly the reality shows on TV.